Saturday, September 27, 2014

Event Log: 9/25/14 - Competitive Stress

Stress is the reason I don't play fighting games anymore. I'm a rager. In every other situation, I'm the calmest guy you'll know--except when I'm playing online. My anger knows no bounds when I'm getting owned. I don't enjoy losing. But the funny thing is, even when I win, it doesn't feel all that great either. It really depends on who I play with. Playing with my friend in BF4 is always fun. Playing alone and winning? I always feel like I'm narrowly avoiding defeat.

I jumped online today and played with a bunch of randoms, sometimes carrying my team to victory. I don't do it conventionally. He who controls the spawns wins the game. With this knowledge, I just camp on the advantageous side of the map, preventing the opposing team from ever spawning behind us. This means I camp in one spot, rarely ever seeing action, but guarantee us solid positioning. I don't show up on the scoreboard, but I consider myself the invisible MVP.

I don't know how I feel about this game's multiplayer. I had a string of games with ridiculous K/D ratios, the highest was 11 with 22 kills. Either the people I'm playing with are super terrible or I'm actually good. With the ridiculous levels of aim assist present, I'm going with the former.

Currently, autorifles dominate the Crucible, prompting a balance patch from Bungie. It doesn't affect me one bit since I roll with the hand cannon. It's a skill weapon. Three shots and you're dead, provided you can land those head shots. Autorifle users are complaining about the upcoming nerf. Honestly, I think every gun is fine. What Bungie needs to do is tone down or turn off the aim assist entirely. That way, it doesn't matter how good a gun is if people can't use them for crap.

I get the feeling some people are high on their "skills" because the game is aiming for them. It's the reason why a guy like me, coming from a BF4 no aim assist background, can dominate this arena of lazy players. At first, I struggled with the aim assist, but now? I work with it. I wish I could've figured this out sooner back in high school during those Halo LAN parties. I was always fighting against the aim assist and getting owned because of it. If we were to all play again, I'll be a lot better. Then again, the time to kill in Halo is crazy high. Not my cup of tea anyways.

My biggest problem with Destiny's multiplayer is that the maps are cluttered. The bad sight lines and strict abundance of corners encourages shotgun play. So you have idiots running around with shotguns all day, reducing battles to a rudimentary version of tag. That's why I deliberately carved out a unique style using the hand cannon. I decided that I wasn't going to be jumping into this rat race of shotgunning. I can run and gun with the best of them, but I'd rather let them come to me.

Instead of running into the enemy, I draw them towards me. This means I camp in areas where I have the advantage--open spaces with great sight lines. The number of guys I've taken out because they're trying to jump towards me with a shotgun is more than I can count. With the hand cannon, I can outshoot anyone because I aim for the head.

I play it straight. I stay grounded. I hardly use my special abilities. I just outsmart the enemy. I turn the game into chess rather than checkers. It's not about reflexes. It's about tactics. I play on one sensitivity. I can't do 180 snipes, but I can kill you just fine.

That said, I have the heart of a solo gamer. There's something to be said about the predictability of an AI routine. It's comforting. They don't exist in reality, so I don't have to curse them and their loved ones to hell.

/eventlog