Showing posts with label hyperdimension neptunia. Show all posts
Showing posts with label hyperdimension neptunia. Show all posts

Monday, July 18, 2016

Hyperdimension Neptunia Part 2

Re;birth has a feature where you can add stronger enemies to existing dungeons. They're not really stronger enemies though. They're more like an extra boss. Even though I'm ten levels higher than I was when I cleared the dungeon, they can regenerate everything I throw at them. I need to be 20+ levels to beat these stupid things.

And this is after I got to level 25 and unlocked my first EXE move, which I thought was amazing since I could one shot normal bosses. Just when I thought I've reached the next level, there's always something more powerful around the corner. The game just does not want me to become beast. Ever since Persona 3, I don't feel like a JRPG truly starts until after 20 hours in, so there's still more to come. I'll destroy everything in due time. Just you wait.

Friday, July 15, 2016

Hyperdimension Neptunia

After 3 months of sitting on the 64gb card I bought from Japan, I finally filled it up with all the PS Vita games I've been collecting digitally over the years. I recently started up Hyperdimension Neptunia Re;Birth and after clearing the first dungeon, I thought this game was going to be a piece of cake.

Then they started throwing one shot kill enemies at me. I've died more in one hour than I have in all of Tales of Xillia 2, and I've already logged in over 10 hours in that one. Here I thought I was in for a nice and relaxing romp through a parody of the console wars. Joke's on me. At least grinding is easy.

This is really the first proper JRPG I've played on the Vita and I can see why the genre is such a great fit for the system. Just jump in, grind out a few levels, and continue. I could certainly use this kind of simplicity given the constraints of my current day schedule. Hopefully it won't take me forever to beat the game.

Now back to grinding...