Monday, August 4, 2014

Event Log: 8/3/14 - Sol Short

That was anticlimactic. You ever go through the motions and things just suddenly end? That's what happened to me in Golden Sun. I mean, yeah, I went through a fairly complex dungeon and fought a big boss for like thirty minutes, but I wasn't ready for things to end yet.

Playtime was around the same ballpark as the first Golden Sun, 30 hours give or take. Having put the nail in several console RPG's since then, I was really surprised when the credits started rolling. I was getting used to 50 hour plus affairs. If this was Persona, 30 hours is when things finally get rolling.

There's a light crafting element in the game. It's an incredibly simple but frustrating system. The item you craft is randomized according to percentages. This meant I had to reset every time I didn't get what I wanted. There's a weapon with only 5% chance of being crafted. I didn't get it since I settled for the next rarest thing, which was 10%. I'll try again once I get more materials, which can only be found in the endgame dungeons.

The key to unlocking these endgame dungeons is a sword called the Sol Blade you get ten minutes before you fight the final boss. Having spent an hour solving puzzles, the last thing on my mind was spending another thirty minutes backtracking to access those locked areas. I assumed this was the penultimate dungeon. As it turns out, game over.

Nintendo had to be dicks and put a cliffhanger at the end too. There's not hint of a sequel in sight. Maybe I should take matters into my own hands?

Nah.

/eventlog