This blog is on hold.
Long-form writing doesn't agree with me anymore. I'm transferring all activity to tumblr and twitter.
I'll probably revisit this at some point, but until then, this will be an archive.
Tuesday, September 11, 2012
Friday, May 18, 2012
Fifth Meeting
Not much happened this week. I consider it a mini break, but such periods of calm are common before storms. With all the research done, the only thing left is to go into full production on the storyline. Everything rests on my shoulders now. It'll be hard, but a complete intro should be done by next Friday. In three weeks, the entire project should be done in rough draft form. After that, we'll do revisions.
Time to hunker down and focus.
Time to hunker down and focus.
Labels:
project,
visual novel
Tuesday, May 15, 2012
Artwork: Sora and Naminé
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| Sora and Naminé chilling together. |
Labels:
art,
Kingdom Hearts
Friday, May 11, 2012
Fourth Meeting
It's hard to believe that it's been a month since I first started this project. Back then, all I had was an idea, but now, we have a fully working prototype. It's lacking in content, but it has all the basic functionality I need to make a good visual novel.
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| It took me way too long just to make a placeholder character. |
Labels:
project,
video games,
visual novel
Thursday, May 10, 2012
Uncharted 3
Uncharted 3: Drake's Deception is a stellar experience. It's a culmination of Naughty Dog's work in marrying game design and Hollywood spectacle in one package. It’s the perfect blockbuster, packed to the brim with thrills, death-defying stunts, and amazing set pieces. Unfortunately, the substance that made Uncharted 2 such a fantastic game has been replaced with empty flash.
Labels:
review,
Uncharted,
video games
Wednesday, May 9, 2012
JomattoStyle: Descriptions
Most stories I read are driven primarily by dialogue -- but that's probably the case for most modern works. My memories are colored by school-assigned literature that's seemingly dominated by pages upon pages of description.
For fanfiction though, most writers have settled on a dialogue-heavy formula. I consider it a byproduct of the more popular forms of media: TV, movies, etc. We grew up watching this stuff, so it only makes sense that we borrow from it when we imagine our own stories. This has led many fanfic authors to write something akin to scripts rather than novels. Remove all the keyframe action and all you have is talk. It's not necessarily a bad thing. We all watch TV, so it's a familiar format for us. The problem is that it doesn't take advantage of the writing medium.
For fanfiction though, most writers have settled on a dialogue-heavy formula. I consider it a byproduct of the more popular forms of media: TV, movies, etc. We grew up watching this stuff, so it only makes sense that we borrow from it when we imagine our own stories. This has led many fanfic authors to write something akin to scripts rather than novels. Remove all the keyframe action and all you have is talk. It's not necessarily a bad thing. We all watch TV, so it's a familiar format for us. The problem is that it doesn't take advantage of the writing medium.
Labels:
fanfiction,
writing
Tuesday, May 8, 2012
Artwork: Sora and Kairi
I usually draw on paper first for my rough drafts, but this time, I decided to do everything in Photoshop. From conception to final production, everything was done on the computer.
Labels:
art,
Kingdom Hearts,
love sick
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