Wednesday, April 30, 2014

Event Log: 4/28/14 - The Struggle Is Real

I woke up feeling exceptionally lethargic. I stayed up all night (again) watching ChristopherOdd's XCOM Ironman Impossible LP. He really knows how to play. If I screw up once (which happens a lot), it's time to reload that save again. The difficulty curve (or lack thereof) in XCOM is ridiculous. After the first mission, everything is hard. They keep amping up the challenge with deadlier enemy types. I can barely keep up. Maybe I'm just weaksauce but for "Normal" difficulty, I'm feeling outclassed. Then again, my criteria for a successful mission is no deaths so that probably has something to do with it. If I rolled with the punches, I probably wouldn't be as frustrated. As a newbie, I made a bunch of bad decisions, especially in regards to my base building. No adjacency bonuses for me.

Among my games, XCOM is the winner. It demands my complete attention. I'm hardly making progress. There are so many progression stoppers that it's hard to keep track of them all. Resources are limited and I'm constantly forced to make trade offs. Most games you can easily exploit the system but I'm afraid there's no such secret formula here. My only saving grace is that missions aren't graded by how many turns I take. Considering my constant reloading, a twenty minute mission can easily balloon to an hour. My playtime is definitely inflated.

Me and couple writer friends went online to chat on Skype. It was just to touch base. Although we've collaborated before, we are an easily distracted bunch. It's a miracle our previous works turned out as well as it did. The details of our conversation are mostly uninteresting to those uninvolved. I only remember eating apples because I was forced to type with one hand. You can tell when I'm eating something because my typing quality degrades--words go uncapitalized and I resort to text-friendly shorthand.

/eventlog