I beat Bioshock Infinite. The ending was certainly...something. It's a rather inelegant epilogue to what was an otherwise pretty good game. I think the original is better. Something about Infinite felt too messy. The narrow corridors of Rapture lent itself better to tactics since it was easier to funnel enemies into traps. I basically played Infinite like any other shooter--a potshot simulator. No matter what the game, I always line up headshots from a distance. I don't like jumping into the fray. I always get shot in the back that way.
With such a mind-bending conclusion, I jumped online immediately to read explanations. I found one that makes sense and I'm sticking with it. The whole multiverse theory fits nicely into my story, Sora's Epic Journey. I was already using a variation of it but I've refined it further thanks to Infinite. Since I've got too many games to play, I watched a Let's Play of the Burial at Sea DLC.
The rest of the day was spent unpacking the storyline. I'll always appreciate Bioshock for leveraging the unique aspects of interactivity as indispensable tools of narrative, but it does so at the expense of personal character. Unfortunately, Elizabeth didn't really work for me on an emotional level. I was only all too aware of her existence as an NPC. I also feel the "twist" undermined their relationship. Their journey was too "epic" and not "personal" even though it was supposed to be very personal. Can't please 'em all.
Seems like .webm is emerging as the premier replacement for .gifs. If 4chan's using it, the rest of the internet is sure to fall in line. I, for one, welcome our new .webm overlords. Half the bytes and twice the quality. Ain't no stopping this train.
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