Friday, July 8, 2011

Homefront

Since I'm not feeling productive today, I'm going to keep this review short. Don't worry, this game doesn't warrant a comprehensive or exhaustive review to begin with. In a genre as tired as the first-person shooter, what separates Homefront is the premise, where the United States gets invaded by North Korea. You play as a resistance fighter who tries to change the status quo by accomplishing military-related objectives (destroying critical facilities and blah blah blah). Despite the novel set-up, the gameplay is virtually identical to Call of Duty, but without the flash and spectacle that makes such rote gameplay palatable.

Shoot, get behind cover, throw the occasional grenade, run around with a shotgun, or snipe, blow up explosive barrels, control a turret, ride in a vehicle, and paint a target or two. This one sentence basically covers the whole game. The story is filled with generic characters from a hyperly-aggressive "I-don't-give-a-shit" grunt (eerily similar to Rico from Killzone) to a more compassionate female companion. Your character remains mute and soulless.

I haven't tried the multiplayer so I can't really comment on it.

The single campaign takes only a day to beat, so unless you're really committed to the online component, this is a rental at best. If you still want to shoot Koreans, I recommend Crysis instead.